![]() ![]() Use the sink in the back to expose the ‘3F locker’ Roll Film you picked up and find the combination. ![]() Cut through the Operations Room and make your way back to the Darkroom. Turn right and sprint, shoot, or sneak your way past the next Licker. Grab the Gunpowder, Tool (which will become the Mechanic Jack Handle when you examine it), and Hand Grenade, then head back into the hallway. Make your way around the building and use the Club Key to unlock the door to the Records Room. And Tyrant is probably going to be following you, too. There are new zombies and a Licker in the hallway, so be careful. Head through Reception in the southwest of the first floor. Now that you’ve got the Club Key, there’s one more door you can open. It’s time to use them (and pick up another key or two) as we continue heading toward that second Electronic Panel Part. Traveling from Resident Evil 2’s basement back to the Main Hall, you picked up a few keys.
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